Midwest Fantasy Wargame Campaign Creator

Based on Midwest Fantasy Wargame Campaign Generation Rules

1. Determine Predominant Weather

Roll two six-sided dice. Cross-reference Die 1 with Die 2 on the weather table. Some results may require re-rolling Die 2.

2. Determine Terrain Types

Generate the primary and secondary terrain for your starting hex.

3. Determine Surrounding Hex Terrain

Going clockwise from North, determine the primary terrain type for each surrounding hex.

4. Determine Hex Alignments

Roll to determine which division of the Cosmic Struggle dominates each of the 7 hexes.

5. Categorize Starting Hex

Determine if the starting hex is Wilderness, Borderland, or Civilized.

5. Continued - Generate Settlements

Create towns and villages based on the hex categorization. Village size = 500 + (1d4×100). Town size = village size × 3.

6. Generate Predominant Faction & Leaders

Step 6a: Faction Type

The predominant faction within the starting hex is always human.

Step 6b: Determine Military "Muscle"

Roll 1d20 to determine what type of military force backs the predominant faction.

Step 6c: Troop Subcategories

Some troop types have additional subcategories. Click the appropriate button below.

Step 6d: Cultural Flavor

Feel free to borrow bits of mythology, history, dress, cuisine, etc. to bootstrap your campaign world based on the troop types selected.

Step 6e: Fortified Base of Operations

The predominant faction has a fortified camp or base. Roll 1d20 to determine its primary feature.

7. Determine Additional Factions

Generate the remaining factions that exist in the starting hex (if any). Uses 2d10-2 and 1d6 with Table 9-75.

8. Campaign Overview

View your complete campaign summary.

9. Determine Points of Interest

Generate adventure sites within the initial seven-hex area using Table 9-76 (pp. 202). Roll twice for the total area.

10. Make Final Adjustments to Monster Population

Review terrain distribution and apply Hit Dice limits. Reference this step while populating your campaign with creatures.

11. Distribute Base Wealth

Roll 4d6 and multiply by 1,000 gp. Distribute across factions, locations, and settlements.


NRP Personality Generator

Generate personality traits for Non-Real Players (NRPs)

1. Configure Gender Distribution

Choose the gender distribution model for your campaign setting.

2. Generate NRP Traits

Roll 2d6 for each of six personality traits. Also generates age and gender based on setting.